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Like Oaklief used to do, I plan on copying pertinent patch notes, and then making my own comments on them from a ranger's perspective. I won't normally copy the entire patch notes (you can see them at the Camelot Herald if you wish). I will also not put up this page until the notes go live (because so many things can change in testing.

  • - The Mastery of Arms realm ability should now be affecting attack speed properly.

    Okay, good for melee oriented rangers!

  • - The CHAT.LOG file will no longer be automatically closed when you zone. It will still close when you exit the game to go back to the character select screen.

    Convenient for testers who I will depend on a lot!

  • - Information from delve, /relic, /realm, etc, are now written to your chat.log.

    Good, especially the Delve information.

  • - A new /faceloc command has been added. This will turn your character to face these local coordinates.

    As a ranger, this will really help us not seem so lost! What? Am I the only one?

  • - Archer line of sight is now checked both at the draw and the release of a shot.

    Despite the whailing and gnashing of teeth that this Bug Fix generated, this is a good thing. Now archers use the same LOS rules that all casters have used since day one. Also, this will hopefully keep other players from claiming that archers are overpowered (leading to nerfs!) if we are not hitting them while they are technically out of sight. I am aware that there are many other LOS issues, and I am working dilligently to provide Mythic with ideas and solutions to them. I think they are plenty aware of them though.

  • NEW ITEM FEATURES

    - In this patch, we have added new bonus types to our dropped items. These bonus types are detailed below. At this time, these features are only available for the classic Camelot dragon loot and Shrouded Isles class-specific epic dungeon armor.

    - The existing items on classic Camelot dragons have been upgraded with these new bonus types, and new items added to their treasure tables. Please note that a few items were near or at the desired bonus point level, so those few items did not receive any noticeable increases. No bonuses were lowered on any of the existing dragon items.

    - The Shrouded Isles class-specific epic dungeon armors have also been tweaked to get rid of mutually exclusive bonuses. Players who already have some of these items may notice a few new features in the delve information.

    - ALL magic skills - This bonus will increase your skill in any and all of your spell lines. In other words, if your item is updated to have "ALL magic skills: +3", then all of your spell lines (if your class has multiple spell lines) will have a +3 skill increase from that item.

    - ALL melee weapon skills - This bonus will increase your skill in many weapon types. This bonus does not increase shield, parry, archery skills, or dual wield skills (hand to hand is the exception, as this skill is also the main weapon skill associated with hand to hand weapons, and not just the off-hand skill). If your item has "All melee weapon skills: +3" and your character can train in hammer, axe and sword, your item should give you a +3 increase to all three.

    - Focus: ALL spell lines - This bonus will give you focus for all your focus spell lines. "Focus: ALL spell lines: 50" would mean that your focus staff gives you 50 focus in darkness, suppression, and runecarving, if you're a runemaster.

    - Acuity - This bonus will increase your casting stat, whatever your casting stat happens to be. If you're a druid, you should get an increase to empathy, while a bard should get an increase to charisma.

    - The "old" dragon items from Cuuldurach, Golestandt, and Gjalpinuva will now drop made of level 10 materials, instead of the standard classic Camelot level 8 materials. Unfortunately, this does not apply to existing original dragon items...to accomplish this, totally new items had to be made that are copies of the original set of dragon items, because an object's material cannot be changed retroactively. Of these new items, most armor pieces are set to be reactive procs now, and some of the less popular weapon procs are changed to more favorable ones.

    Adressing this change in its entirety; a great thing in allowing people to have more varied spec templates while not having to worry about what sort of items are available! Also, broadens the scope of who can actually use an item thus making them desireable as opposed to just salvage junk.

  • CRAFTING NOTES

    - Added new "level 51" weapons into Fletching and Weaponcraft to help give a slightly broader choice of weapons now for various specs. This has caused the side-effect of increasing the "max skill" for these tradeskills, due to where the new weapons ended up in the skill range.

    - Fixed the levels that were shown when delving Fletching recipes. This is a manual entry and was off by a single level, or so, in a few of the items.

    - Tried to spread out the new "level 51" Fletching recipes to help fill in the various skill gaps that existed in the recipes. We will review this going forward to see if any additional changes are required.

    Good to have more variety. Having things added to the game is always good and will continue to keep things moving (although I find it a pain personally having to upgrade my equipment, but that's just me...*smiles*).

  • - There is a small change to how some guards will now handle relic raids. For every Relic Keep, the interior doors will now be guarded by named guards from the keep that is closest to the other Relic Keep in that realm. For example, the interior doors of Castle Excalibur are now being guarded by Hurbury Knights. These inner door guards have been given strict instructions to not leave the courtyard at any time, and they also cannot be damaged by players outside of the area they protect.

    I take it that this is to prevent the "Ninja" raids that many people get bent out of shape about. All in all, I am in favour of this change.

  • - The Ranger Charm (Hibernia) increases stealth instead of parry.

    Thank you. Unless you want to give us a parry skill!

  • - The Spined Piercer (Hibernia) now has a particle effect.

    What about other items missing sparklies?

  • - The Knotted Vine Belt (Hibernia), the Belt of Leaves (Hibernia), the Fern Leaf Belt (Hibernia), the Braided Willow Belt (Hibernia), the Braided Root Belt (Hibernia), and the Twisted Root Belt (Hibernia) have received additional bonuses due to their level.

    More hits! We need that! Thanks.

  • - Apprentice and Grandmaster Merchants now carry all 5 types of feathers.

    Nice, now if we can somehow get all the wood and metal we need for arrows on ONE merchant, that would be great, especially with the limited hook points in a house, having two merchants is a pain just for making arrows.

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